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- Date: Thu, 29 Jan 1998 15:52:45 -0400
- From: Scott Sutherland <ssutherl@GAMMAMETRICS.COM>
- Subject: [IML] AMIGA: Particle Object Attributes.
-
- I am posting this here instead of direct email because it may be of
- general interest:
-
-
- Lars Fresk <1-fresk@ALGONET.SE> wrote:
-
- >I picked a subgroup on an object to particalize.
- >I'm using the particles command in the Detail Editor.
- >In the Type option I clicked the filename, assigning an
- >another object to each face of my selected subgroup.
- >
- >When I do a render, the attributes of the object assigned to the
- >faces of the subgroup, doesn't show. I only get the color
- >from the object I started with.
- >Is there a way to do this, NOT getting the orginal
- >object attributes to show ?
-
- This is the way Imagine does things. As you found out, the particle
- objects take on the attributes of the parent object.
-
- A work around that may help:
-
- You can assign attributes to a subgroup. Let's say that you have a
- black cat and you want to emulate it being shot by a bullet and having
- red droplets of blood appear at the wound (okay, so it is a SICK
- example, but bear with me). Make the region of the cat object where
- the bullet will impact a subgroup. Make either 2 objects or 2 states.
- In one version, the subgroup has the attributes of the cat (black).
- In the other, the subgroup is red and glossy (for wet blood drops).
- Now, during the animation, you animate a bullet moving in space. When
- it intersects the cat, simply do a 1 frame morph (e.g. quick exchange)
- of the second state for the first and make the subgroup as particles
- with, say, spheres. Now your spheres will be red and shiny. You could
- do this with any textures for the subgroup. Just make sure that you
- scale your textures to be compatible with the subgroup object size.
-
- I did something like this (scaling the texture) to make a swarm of
- bees with stripes. I used the wood texture with NO noise and scaled
- the size down so that it created ~ 4 stripes on each of my bee objects.
- It was somewhat trial and error. Also, all of the bees looked the same.
-
- Hey, this method is not perfect, but it may get you the desired result.
-
-
-
- OPTION 2: (suggested to me for another project):
-
- Use the shredder effect. Make the cat one subgroup and the "wound" several
- smaller
- subgroups. You get different kinds of control with shredder than with
- particles.
-
-
- >Maybe it's me, who missed something along the way,
- >but it would be nice if it could be done.
- >
- >BTW I'm using IFA 4.0
- >
- >Bye for now.
- >Lars
-
-
- Hope this helps.
-
- Scott Sutherland
-